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LUKE BARNES GAME DESIGN
![]() First Person Shooter MapThis project required me to create an environment suitable for a first person shooter mode! The mode that I chose was 'secure the points' Below is the main point of the map, being an old ancient temple |
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![]() Temple side (UDK) | ![]() Temple looking in (UDK) |
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![]() Stairs model (3DS Max) | ![]() Temple lightside (UDK) |
![]() Weathered Statute (Maya) | ![]() Temple front (UDK) |
![]() Temple front door (UDK) | ![]() Temple back (UDK) |
![]() Interior entrance (UDK) | ![]() Interior Stairs (UDK) |
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![]() Main hall (UDK) | ![]() Main hall lookingout (UDK) |
![]() second floor stairs (UDK) | ![]() second floor main view (UDK) |
Anchor 1
![]() Forgotten ForestThe forgotten forest surrounding the environment. Once a thriving area for tribes of old |
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![]() Watermill (3DS Max) | ![]() Shrine (3DS Max) |
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![]() Rotting fishing boat (Maya) | ![]() Fishing boat (Maya) |
![]() Cave Entrance (3DS Max) | ![]() Fishing Boat (Maya) |
![]() Mountain enterance (UDK) | ![]() Mountain Side (UDK) |
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![]() River (UDK) | ![]() Forgotten Forest (UDK) |
![]() Forgotten forest entrance (UDK) | ![]() Temple back (UDK) |
![]() Cave/CryptThe sacred crypt where the people of old would lay the sacrificed to rest for all eternity |
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Anchor 2
![]() Coffin open (3DS Max) | ![]() Coffin broken (3DS Max) |
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![]() cave Entrance (3DS Max) | ![]() Coffin closed (3DS Max) |
![]() Shrine (3DS Max) |
![]() Cave staircase | ![]() Crypt 2 |
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![]() Crypt | ![]() Cave enterance |
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